GAME210: Game Animation

Credits 4 Lab/Clinical/Field Study Hours 0 Lecture Hours 4

This course is an introduction to the 2D and 3D animation principles and techniques used in modern video games. Topics include 3D animation principles, animation fundamentals, skeletons, rigging, skinning, spline curves, collision movement, forward vs. inverse kinematics, state machines, physics, dynamics, ragdoll, animated textures/shaders, pose, facial, sprites, frame rates, parallax scrolling, and 2D visual effects animation. Students will be able to demonstrate animation knowledge using Autodesk Maya.

Prerequisites

CISM135 or CISM154 and GAME150