GAME200: Game Graphics

Credits 4 Lab/Clinical/Field Study Hours 0 Lecture Hours 4

This course is an introduction to the techniques and effects used in programming games for modern games. Topics include basic 2D and 3D game graphics tools, game mathematics, colors and pixels, ray tracing, rasterizing, shader programming, surfaces, direct and global illumination, special effects, and rendering.  Students will be able to create visually appealing graphical assets for video games.

Prerequisites

CISM135 or CISM154 and GAME150