GAME110: Fundamentals of Game Design

Credits 3 Lab/Clinical/Field Study Hours 0 Lecture Hours 3

This course is a fundamental course that covers the process of designing and developing complete, commercial games from inception of design idea through development and production. Topics will include structure of a video game, game design team roles, game design documents, game genres, player experience, game mechanics, game balancing, level design principles, storytelling, character development, game world design, user interface design in games. Students will be able to design, build, and test on personal computer using GameMaker Studio.

Prerequisites

ENGL080 with a grade or C or better or placement into ENGL101